Scores of examples and problems allow students to hone their skills.
Clear explanations of fundamental tasks facilitate students' understanding of important concepts.
New! Chapters on shading models, shadow, and texture--including the Phong illumination model--explain the latest techniques and tools for achieving photorealism in computer graphics.
Table of contents
Two-Dimensional Viewing and Clipping.
Mathematics of Projection.
Three-Dimensional viewing and Clipping.
Color and Shading Models.
Mathematics for Two-Dimensional Computer Graphics.
Mathematics for Three-Dimensional Computer Graphics.