Swing

A Beginner's Guide

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Date

September 8, 2006

Format

Paperback, 590 pages

ISBN

0072263148 / 9780072263145

Edition Number
1

Language
English

Audience
Professional and scholarly

Imprint
McGraw-Hill Osborne Media

Publisher
McGraw-Hill

Country
United States

Copyright
2007

Dimensions
7.3 in Width x 1.19 in Thick

Weight
1.042 lb

Add to cart Save for later

Your Price

$39.99



Overview

From the world’s bestselling programming author

Using the practical pedagogy that has made his other Beginner’s Guides so successful, Herb Schildt provides new Swing programmers with a completely integrated learning package. Perfect for the classroom or self-study, Swing: A Beginner’s Guide delivers the appropriate mix of theory and practical coding. You will be programming as early as Chapter 1.

Table of contents

Module 1: Swing Fundamentals
Module 2: Labels, Buttons, and Borders
Module 3: Scroll Bars, Sliders, and Progress Bars
Module 4: Managing Components with Panels, Panes, and Tooltips
Module 5: Lists
Module 6: Text Components
Module 7: Working with Menus
Module 8: Tables and Trees
Module 9: Dialogs
Module 10: Threading, Applets, Painting, and Layouts

Biographical note

Herbert Schildt is the author of dozens of
programming books, which have sold more than 3.5 million
copies worldwide. His books are so widely used that it has
been said that he taught a generation of programmers to
program. Schildt is an authority on C, C++, C#, and Java
and is an expert Windows programmer.

Back cover copy

Essential Skills -- Made Easy!

Learn to program with Swing -- the framework that defines the look and feel of the modern Java graphical user interface. In this fast-paced guide, master programmer and bestselling author Herbert Schildt shows you how to develop sophisticated user interfaces with Swing. The book begins by describing Swing's architecture, design philosophy, and core concepts. It then examines the Swing component set, which includes buttons, check boxes, lists, trees, tables, menus, scroll bars, spinners, and scroll panes, to name just a few. You'll learn the fundamentals of each component and the techniques needed to use it and then see examples that demonstrate the component in action. By the time you finish this hands-on guide, you will be able to start creating your own professional-looking Swing-based applications.

Designed for Easy Learning:
MODULES -- Each concept is divided into logically organized modules (chapters), ideal for self-paced learning
CRITICAL SKILLS -- Each module opens with the specific skills covered in the module
MASTERY CHECKS -- End-of-module reviews test knowledge using short-answer and fill-in-the-blank questions
ASK THE EXPERTS -- Q&A sections throughout are filled with bonus information and helpful tips
PROGRESS CHECKS -- Quick self-assessment sections check your progress
PROJECTS -- Practical exercises show you how to apply the critical skills learned in each module
ANNOTATED SYNTAX -- Example code annotated with commentary that describes the programming techniques being illustrated