Swing: A Beginner's Guide

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September 29, 2006


Mixed media product, 590 pages

Other Formats


0072263148 / 9780072263145


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Main description

From the world's bestselling programming author

Using the practical pedagogy that has made his other Beginner's Guides so successful, Herb Schildt provides new Swing programmers with a completely integrated learning package. Perfect for the classroom or self-study, Swing: A Beginner's Guide delivers the appropriate mix of theory and practical coding. You will be programming as early as Chapter 1.

Table of contents

Module 1: Swing Fundamentals Module 2: Labels, Buttons, and Borders Module 3: Scroll Bars, Sliders, and Progress Bars Module 4: Managing Components with Panels, Panes, and Tooltips Module 5: Lists Module 6: Text Components Module 7: Working with Menus Module 8: Tables and Trees Module 9: Dialogs Module 10: Threading, Applets, Painting, and Layouts

Author comments

Herbert Schildt is the author of dozens of programming books, which have sold more than 3.5 million copies worldwide. His books are so widely used that it has been said that he taught a generation of programmers to program. Schildt is an authority on C, C++, C#, and Java and is an expert Windows programmer.

Back cover copy

Essential Skills -- Made Easy!

Learn to program with Swing -- the framework that defines the look and feel of the modern Java graphical user interface. In this fast-paced guide, master programmer and bestselling author Herbert Schildt shows you how to develop sophisticated user interfaces with Swing. The book begins by describing Swing's architecture, design philosophy, and core concepts. It then examines the Swing component set, which includes buttons, check boxes, lists, trees, tables, menus, scroll bars, spinners, and scroll panes, to name just a few. You'll learn the fundamentals of each component and the techniques needed to use it and then see examples that demonstrate the component in action. By the time you finish this hands-on guide, you will be able to start creating your own professional-looking Swing-based applications.

Designed for Easy Learning:

  • MODULES -- Each concept is divided into logically organized modules (chapters), ideal for self-paced learning
  • CRITICAL SKILLS -- Each module opens with the specific skills covered in the module
  • MASTERY CHECKS -- End-of-module reviews test knowledge using short-answer and fill-in-the-blank questions
  • ASK THE EXPERTS -- Q&A sections throughout are filled with bonus information and helpful tips
  • PROGRESS CHECKS -- Quick self-assessment sections check your progress
  • PROJECTS -- Practical exercises show you how to apply the critical skills learned in each module
  • ANNOTATED SYNTAX -- Example code annotated with commentary that describes the programming techniques being illustrated

Copyright 2014 McGraw-Hill Global Education Holdings, LLC


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